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This is a discussion on Diplomacy of Middle-Earth - Ratings Overview within the Gamers Forum forums, part of the Everything But Cigars category; Hey guys, I just wrote this up to explain to those who may be wondering how the rating system works ...
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#1 | |
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Video Game Guru
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Hey guys,
![]() I just wrote this up to explain to those who may be wondering how the rating system works for Diplomacy of Middle Earth. This article will also be posted in the game itself for ease of access to view at any time, but I figured I might as well post it here as well so I can get some feedback. Quote:
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#2 |
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Full grown Puffer Fish
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re: Diplomacy of Middle-Earth - Ratings Overview
Is this for the new army game?
As the amount of times A attacks B approaches infinity won't the ratings just even out at whatever the teams started at? Let's make the math easy. From the example Team A had about a 70% chance of winning and would either win 30% of the points (15 points) or lose 70% (35 points) per fight. Team B would be the opposite. So let's say they fight 10 times and A wins 7 and B wins 3 as they statistically should. Team A would gain 105 points (15 * 7 wins) and lose 105 points (35 * 3 loses) for a net of zero. Same for Team B only they'd gain 35 * 3 wins and lose 15 * 7 loses. So where's the incentive to fight, what do they get out of it? The Elo works in chess where the skill of the players affects the outcome of a match. I don't know if it will work for an army game where the skill of the players doesn't affect the outcome of the battle. If this system isn't for the new army game, I apologize for the confusion - ignore my post.
__________________
Put that in your pipe and smoke it!
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#3 | |||
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Video Game Guru
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re: Diplomacy of Middle-Earth - Ratings Overview
Quote:
Quote:
If that's the case for winnings then nothing would be gained. but that is a rare case. And the rating would change after each battle, thus changing the amount of points gained or loss. Quote:
All players will start with a rating of 1000. By the end of the season its likely the highest rated players will be around 2,500 or so. |
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#4 | |
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Full grown Puffer Fish
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re: Diplomacy of Middle-Earth - Ratings Overview
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If I'm understanding this right in every fight you have an X% chance of winning (50*(100-X))/100 points and corresponding (100-X)% chance of losing (50*X)/100 points. I'm pretty sure if you make an algorithm that picks a random value for X between 1 and 99, the more times you run it the closer the total points won or lost will go to zero. I guess the big question is what determines who wins a fight? Does your rating determine who wins, or is your rating just an expected probability of the outcome that is unrelated to the actual result of the fight?
__________________
Put that in your pipe and smoke it!
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#5 |
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Int. ****** Gorilla
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re: Diplomacy of Middle-Earth - Ratings Overview
ORANGE
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#6 | |
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Video Game Guru
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re: Diplomacy of Middle-Earth - Ratings Overview
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#7 | |
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Full grown Puffer Fish
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re: Diplomacy of Middle-Earth - Ratings Overview
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The winner of a fight is based on each army's strength. There are no spies so you don't directly know how strong an opponent is. But you can see their rating to get an idea of who you want to try to fight. This gives people an incentive to fight because the only way to get a big rating is to win a lot of fights. Do I understand it right? I can see why there will be no spies in the new version. If you knew other army's strengths everyone would only attack guys with good ratings but low strengths.
__________________
Put that in your pipe and smoke it!
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#8 | |
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Video Game Guru
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re: Diplomacy of Middle-Earth - Ratings Overview
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If someone has a rating of say, 830 you know they aren't doing so great. Since you start with 1000 they lost a majority of their matches. Just cause someones rating is low though, doesn't reflect their army stats. Someone could just do nothing but defend, giving them no rating changes, build up a strong army, then out of nowhere start dominating. A lot of strategy goes into it hehe. ![]() But a rating gives you a good idea of the strength of someone you are facing without actual statistics. |
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#9 |
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Full grown Puffer Fish
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re: Diplomacy of Middle-Earth - Ratings Overview
So your rating only changes when you attack and not when someone attacks you? Wouldn't one person's rating go up and one person's go down in a fight?
__________________
Put that in your pipe and smoke it!
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#10 |
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Video Game Guru
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re: Diplomacy of Middle-Earth - Ratings Overview
Nope. According to the ratings themselves, it doesn't matter if you were attacked or if you attacked someone else. Its a match. Just like a game of chess. In chess there's no attacker or defender.
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#11 |
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Full grown Puffer Fish
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re: Diplomacy of Middle-Earth - Ratings Overview
Ok, I think i misinterpreted what you meant by "just do nothing but defend". I thought you meant all they would do was defend themselves from attacks - in which case their rating would change after each time they were attacked. I think you actually meant they would just build up an army and not get involved in any fighting at all - that would keep your ratings from changing.
__________________
Put that in your pipe and smoke it!
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#12 | |
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Video Game Guru
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re: Diplomacy of Middle-Earth - Ratings Overview
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![]() As you can see in the example above, it doesn't matter who was attacking or defending, both sides receive a rating change after the battle based on the outcome. |
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#13 |
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Contributor
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re: Diplomacy of Middle-Earth - Ratings Overview
Cory, this is sounding pretty sweet.
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The faster you go, the more you see. |
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| diplomacy , earth , explained , middle , middleearth , overview , ranking , ratings , system |
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Diplomacy of Middle-Earth - Ratings Overview
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