The above video goes away if you are a member and logged in, so log in now!
 

CIGAR REVIEWS | CIGAR VIDEOS | INTERVIEWS | CIGAR NEWS | OUR TWO CENTS BLOGS | PUFFCAST | CIGAR FORUMS | PUFF LIFESTYLE | CONTACT

Puff Cigar Discussion Forums

Go Back   Puff Cigar Discussion Forums > Non Cigar Related Specialty Forums > Everything But Cigars > Gamers Forum

The new army?

This is a discussion on The new army? within the Gamers Forum forums, part of the Everything But Cigars category; The new army whats going to change ? any news?...

Reply
 
LinkBack Thread Tools
Old 07-15-2009, 11:24 PM   #1
Allways a Young Fish
 
GlockG23's Avatar

GlockG23's Profile
Join Date: Mar 2009
City: Sioux City
State: Iowa
Real First Name: Bill
Just Smoked: Opus X xXx power ranger
Posts: 1,574
Gameroom cash: $3770
Ring Gauge: 558
GlockG23's Icons
 
The new army?

The new army whats going to change ? any news?
__________________
Really that's a cigar in my pocket, honest......
GlockG23 is offline   Reply With Quote
Old 07-16-2009, 12:11 AM   #2
Evolving Lead Puffer Fish
 
dinoa2's Avatar

dinoa2's Profile
Join Date: Feb 2008
City: southern wv
State: West Virginia
Real First Name: jerry
Just Smoked: fuente hemingway maduro
Posts: 543
Gameroom cash: $7374
Ring Gauge: 25
dinoa2's Icons
 
Re: The new army?

whatcha talking about Bill, did I miss something? maybe soul edge is ready to surrender
dinoa2 is offline   Reply With Quote
Old 07-16-2009, 08:50 AM   #3
Goin to "THE SWAMP"
 
andrew s's Avatar

andrew s's Profile
Join Date: Mar 2009
City: Fort Myers
State: Florida
Real First Name: Andrew
Just Smoked: AB Tempus
Posts: 1,081
Gameroom cash: $2155
Ring Gauge: 272
andrew s's Icons
 
Re: The new army?

Quote:
Originally Posted by dinoa2 View Post
whatcha talking about Bill, did I miss something? maybe soul edge is ready to surrender

Thats it we are going to quit, keep hoping.

On a more serious note it seems that the army will be reset in the near future, Nickerson is working with joncaputo on the details and I heard rumors of contest being run after it is reset.
__________________
Fight the Resistance. Join the SOUL EDGE Army.
andrew s is offline   Reply With Quote
Old 07-16-2009, 12:42 PM   #4
Administrator
 
joncaputo's Avatar

joncaputo's Profile
Join Date: Sep 2008
City: Fort Lauderdale
State: Florida
Real First Name: Jon
Just Smoked: Padron 26
Posts: 4,300
Gameroom cash: $5558
Ring Gauge: 4718
joncaputo's Icons
 
Re: The new army?

Nickerson has all the answers

__________________
Check out our new iPhone Cigar Application!
joncaputo is offline   Reply With Quote
Old 07-16-2009, 02:31 PM   #5
Evolving Lead Puffer Fish
 
dinoa2's Avatar

dinoa2's Profile
Join Date: Feb 2008
City: southern wv
State: West Virginia
Real First Name: jerry
Just Smoked: fuente hemingway maduro
Posts: 543
Gameroom cash: $7374
Ring Gauge: 25
dinoa2's Icons
 
Re: The new army?

can we trust a soul edger??
dinoa2 is offline   Reply With Quote
Old 07-16-2009, 02:35 PM   #6
Contributor
 
Jack Straw's Avatar

Jack Straw's Profile
Join Date: Nov 2008
City: Limbo
Real First Name: Andrew
Posts: 1,274
Gameroom cash: $1332
Ring Gauge: 496
Jack Straw's Icons
 
Re: The new army?

dammit just when I had gotten the hang of it LOL
__________________
The faster you go, the more you see.
Jack Straw is online now   Reply With Quote
Old 07-16-2009, 03:00 PM   #7
Full grown Puffer Fish
 
brianwalden's Avatar

brianwalden's Profile
Join Date: Mar 2009
City: Reston
State: Virginia
Real First Name: Brian
Just Smoked: Mac Baren VA#1
Posts: 319
Gameroom cash: $6210
Ring Gauge: 232
brianwalden's Icons
 
Re: The new army?

What, I worked my ass off to get my army where it is!!!!!

Is this Nickerson's response to getting his ass kicked by Glock?
__________________
Put that in your pipe and smoke it!
brianwalden is offline   Reply With Quote
Old 07-16-2009, 03:27 PM   #8
Leading Puffer Fish
 
themoneycollector's Avatar

themoneycollector's Profile
Join Date: Apr 2007
City: Pepin-ville
Posts: 1,112
Gameroom cash: $9719
Ring Gauge: 750
themoneycollector's Icons
 
Re: The new army?

My suggestions:

1). We need to make the turns quicker than 1 hr
2). Have a 50k or so cap on troop size
3). Make it Less than 25 gold during the turn period
4). Make the spies actually do something (LOL)
5). Reset it 1x every 1-2 months to keep it fresh
themoneycollector is offline   Reply With Quote
Old 07-16-2009, 03:56 PM   #9
he that puffeth
 
RJpuffs's Avatar

RJpuffs's Profile
Join Date: Jan 2008
City: here
Real First Name: Unreal First Name
Just Smoked: the good stuff
Posts: 1,225
Gameroom cash: $7929
Ring Gauge: 1220
RJpuffs's Icons
 
Re: The new army?

Quote:
Originally Posted by themoneycollector View Post
My suggestions:
...
5). Reset it 1x every 1-2 months to keep it fresh
Thats the key part - make the reset schedule clear to all, so the players can scale their growth/tactics accordingly. Maybe 3 months or 6 months, enough time to do the dirty etc etc.
__________________
Ron aka RJ aka RJPuffs
--
Old age isn't too bad, when you consider the alternative.
RJpuffs is offline   Reply With Quote
Old 07-16-2009, 04:11 PM   #10
Full grown Puffer Fish
 
brianwalden's Avatar

brianwalden's Profile
Join Date: Mar 2009
City: Reston
State: Virginia
Real First Name: Brian
Just Smoked: Mac Baren VA#1
Posts: 319
Gameroom cash: $6210
Ring Gauge: 232
brianwalden's Icons
 
Re: The new army?

Quote:
Originally Posted by themoneycollector View Post
My suggestions:

1). We need to make the turns quicker than 1 hr
2). Have a 50k or so cap on troop size
3). Make it Less than 25 gold during the turn period
4). Make the spies actually do something (LOL)
5). Reset it 1x every 1-2 months to keep it fresh
I think turns faster than an hour would make it too addicting. Plus if it was like a turn per half hour you'd be chained to the game, you'd have to check it every 24 hours or lose out on some turns.

I'm ok with periodic resets as long as the length of each game and objectives are posted at the start. I think if there is a time limit there's no need for a size cap - plus I'd imagine that largest army would be one of the objectives. Although long matches do have their benifits, I'm starting to learn things now that I never would have learned if the game was reset after a month or two. The game changes as your army gets more mature.

What does "Less than 25 gold during the turn period" mean? Does Lost History get 25 gold each turn? We only get 10?

I never used spies. Glock23 has been using them very proficiently for our nation - maybe he'd be willing to share how to make them work.

Anyway, here's a couple of my own suggestions:

1) Give the nations some sort of personal significance, and maybe add one or two nations if there's enough interest. You could maybe base the nations off different forum interests (for example I know there's a lot of pipe smokers in the army game, they might like to form a nation). Or if it's easier maybe just do it by geography or something. I believe the game has the option to set the number of nations and their names and everything. Maybe even let each nation choose what their natural advantages will be.

2) Make multiple objectives, kind of like how the Tour de France has the yellow, green, and polka dot jerseys. We could make different goals in the game for both nations and individuals. Largest and richest are the two obvious ones, but you could also give awards for the nation/village who kills the most enemies over the course of the game, or the village who sacrifices the most for the good of his nation and stuff like that. If we do reset the game every few months we could even have different objectives from round to round. Anyway if we do it right, everyone will have something to aim for.
__________________
Put that in your pipe and smoke it!
brianwalden is offline   Reply With Quote
Old 07-16-2009, 11:03 PM   #11
Video Game Guru

Nickerson's Profile
Join Date: Mar 2009
City: Plymouth
State: Massachusetts
Real First Name: Cory
Just Smoked: :"(
Posts: 1,050
Gameroom cash: $6051
Ring Gauge: 151
Nickerson's Icons
 
Re: The new army?

Quote:
Originally Posted by themoneycollector View Post
My suggestions:

1). We need to make the turns quicker than 1 hr
2). Have a 50k or so cap on troop size
3). Make it Less than 25 gold during the turn period
4). Make the spies actually do something (LOL)
5). Reset it 1x every 1-2 months to keep it fresh
1. Turns time will be set via admin panel by forum admin. Default will still be one hour, but it suites the game more.
2. No cap on troop size since the troop system will be different. Some men are cheaper than others, but are weaker. Still working out the details for nation and men but I will post after this.
3. No more turn system. Just gold. You hire more men with your gold and/or buy weapons.
4. First ver of the game I don't think I'm going to include spies, however there is a rating system so you can see how good a person is if you want to challenge them.
5. Resets will be set via admin panel. Default is 3 months.
Nickerson is offline   Reply With Quote
Old 07-16-2009, 11:05 PM   #12
Video Game Guru

Nickerson's Profile
Join Date: Mar 2009
City: Plymouth
State: Massachusetts
Real First Name: Cory
Just Smoked: :"(
Posts: 1,050
Gameroom cash: $6051
Ring Gauge: 151
Nickerson's Icons
 
Re: The new army?

Still working out details on how gold is generated but, I think I will have miners for hire. You can either higher men to help defend and attack, or miners to bring in additional money per turn. Should give some nice strategy. Do you mass miners for fast cash leaving yourself open to attacks? Or do you set up a good fast defense to defend yourself, then work on getting miners? Strategy is the key, so is balanced. Probably best to not focus on a single one but keep both even.
Nickerson is offline   Reply With Quote
Old 07-16-2009, 11:08 PM   #13
Video Game Guru

Nickerson's Profile
Join Date: Mar 2009
City: Plymouth
State: Massachusetts
Real First Name: Cory
Just Smoked: :"(
Posts: 1,050
Gameroom cash: $6051
Ring Gauge: 151
Nickerson's Icons
 
Re: The new army?

How do you think the unit statistics and nation bonuses look? The statistics are based on how good the troop is and the bonuses of that troop are based on what they are. For example, a battering ram is used for attack only and is really powerful, thus the high attack and no defense. The catapult is the exact opposite, it is an immobile defensive unit. Orcs are cheap but aren't too strong, same thing with Rohan men and Hobbits. Cavalry and riders are used for offensive attacks and thus they aren't very good defensive. Dwarf men cost 50% more since they are greedy, but Dwarves are very good miners, thus their income bonus helps negate that increased cost of men. Archers are primarily used for defense thus the high defense and low attack, and swordsmen are meant for attacking so they are just the opposite. Axemen and spearmen are in the middle.

The nation bonuses for each nation should give them a 75% advantage. Some like the dwarves gain 125%, but the men cost 50% more lowering it to 75%. This is true with some others who have negative stats as well. The bonuses they recieve are based on actual facts from the book. Such as Mordor's increadable defensive bonus, since they live in a land of volcanos and ash which is difficult for men to coap in and they are surounded with mountains and have big iron walls and gates plus the Eye of Sauron to help see coming attacks.

I think I may give some bonuses to the 'big' or 'ultimate' men for each nation. Such as immortality for Nazguls (0% chance of dying in battle), and extra strong for Oliphants and Ents (very low percent chance to die).

Let me hear some opinions and ideas!

Gondor: Attack +25%, Defense +35%, Income +15%
-Hobbit: Attack: +2, Defense: +7, Cost: 9
-Gondor Swordsman: Attack: +16, Defense: +10, Cost: 26
-Gondor Longbow Archer: Attack: +8, Defense: +30, Cost: 38
-Gondor Ranger: Attack: +28, Defense: +27, Cost: 55
-Gondor Rider: Attack: +55, Defense: +10, Cost: 65
-Knight of Gondor: Attack: +50, Defense: +50, Cost: 100
-Catapult: Attack: 0, Defense: +120, Cost: 120
-Númenórean: Attack: +130, Defense: +10, Cost: 140

Rohan: Attack +35%, Defense +65%, Income -20%
-Hobbit: Attack: +2, Defense: +7, Cost: 9
-Rohirrim Swordsman: Attack: +14, Defense: +5, Cost: 19
-Rohirrim Longbow Archer: Attack: +6, Defense: +22, Cost: 28
-Rohirrim Ranger: Attack: +22, Defense: +20, Cost: 42
-Rohirrim Rider: Attack: +65, Defense: +0, Cost: 65
-Knight of Rohan: Attack: +40, Defense: +40, Cost: 80
-Catapult: Attack: 0, Defense: +120, Cost: 120
-Ent of Fangorn: Attack: +90, Defense: +110, Cost: 180

Lothlórien: Attack +25%, Defense +50%
-Hobbit: Attack: +2, Defense: +7, Cost: 9
-Elven Blade: Attack: +20, Defense: +6, Cost: 26
-Elven Longbow Archer: Attack: +4, Defense: +34, Cost: 38
-Elven Ranger: Attack: +30, Defense: +30, Cost: 60
-Elven Lord: Attack: +22, Defense: +52, Cost: 74
-Eagles: Attack: +60, Defense: +20, Cost: 80
-Catapult: Attack: 0, Defense: +120, Cost: 120
-Great Eagle: Attack: +120, Defense: 0, Cost: 120

Erebor: Income +125%, men cost +50% more
-Hobbit: Attack: +2, Defense: +7, Cost: 13
-Dwarf Swordsman: Attack: +18, Defense: +8, Cost: 39
-Dwarf Crossbow Archer: Attack: +6, Defense: +32, Cost: 57
-Dwarf Axeman: Attack: +42, Defense: +16, Cost: 87
-Dwarf Spearman: Attack: +24, Defense: +42, Cost: 99
-Battering Ram: Attack: +120, Defense: 0, Cost: 180
-Catapult: Attack: 0, Defense: +120, Cost: 180
-Mountain Troll: Attack: +120, Defense: +20, Cost: 210



Mordor: Defense +75%
-Orc Swordsman: Attack: +6, Defense: +3, Cost: 9
-Orc Archer: Attack: +4, Defense: +8, Cost: 12
-Uruk-hai Swordsman: Attack: +14, Defense: +8, Cost: 18
-Uruk-hai Archer: Attack: +10, Defense: +18, Cost: 28
-Cave Troll: Attack: +40, Defense: +4, Cost: 44
-Fell Beast: Attack: +30, Defense: +30, Cost: 60
-Black Númenórean: Attack: +8, Defense: +62, Cost: 70
-Nazgul: Attack: +100, Defense: +50, Cost: 150

Rhûn: Attack +40%, Defense +35%
-Easterling Swordsmans: Attack: +10, Defense: +3, Cost: 12
-Easterling Archer: Attack: +6, Defense: +16, Cost: 22
-Easterling Axemen: Attack: +22, Defense: +6, Cost: 28
-Khand Barbarian: Attack: +20, Defense: +18, Cost: 38
-Khand Viking: Attack: +28, Defense: +14, Cost: 42
-Wraith: Attack: +5, Defense: +38, Cost: 43
-Wainrider: Attack: +42, Defense: +8, Cost: 50
-Fire Drake: Attack: +80, Defense: +80, Cost: 160

Isengard: Attack + 75%, Defense -50%
-Goblin: Attack: +2, Defense: +2, Cost: 4
-Orc Swordsman: Attack: +6, Defense: +3, Cost: 9
-Orc Archer: Attack: +4, Defense: +8, Cost: 12
-Uruk-hai Swordsman: Attack: +14, Defense: +8, Cost: 18
-Uruk-hai Archer: Attack: +10, Defense: +18, Cost: 28
-Warg Rider: Attack: +30, Defense: +15, Cost: 45
-Werewolf: Attack: +20, Defense: +40, Cost: 60
-Balrog: Attack: +150, Defense: -20, Cost: 125

Haradwaith: Attack +50%, Defense: +50%, Income: -25%
-Haradrim Swordsman: Attack: +8, Defense: +4, Cost: 12
-Haradrim Archer: Attack: +6, Defense: +13, Cost: 19
-Haradrim Axeman: Attack: +18, Defense: +10, Cost: 28
-Haradrim Spearman: Attack: +12, Defense: +22, Cost: 34
-Wraith: Attack: +5, Defense: +38, Cost: 43
-Haradrim Cavalry: Attack: +45, Defense: +10, Cost: 55
-Corsairs of Umbar: Attack: +40, Defense: +30, Cost: 70
-Oliphaunt: Attack: +120, Defense: +40, Cost: 160
Nickerson is offline   Reply With Quote
Old 07-16-2009, 11:12 PM   #14
Evolving Lead Puffer Fish
 
dinoa2's Avatar

dinoa2's Profile
Join Date: Feb 2008
City: southern wv
State: West Virginia
Real First Name: jerry
Just Smoked: fuente hemingway maduro
Posts: 543
Gameroom cash: $7374
Ring Gauge: 25
dinoa2's Icons
 
Re: The new army?

I can see you are putting some thought and effort into this and I appreciate that.
I dont have any bright ideas yet for you but one small feature, if possible. instead of smack talking in this gamers forum, would it be possible to have some smack talk within the game itself?? ( you know like when I toast some poor soul edger, I can talk trash to him--sorry I couldn't help myself there)

also I like the internal nation forum so you can talk only to your brother villagers

damn Cory, forget my first praise, you are making this your life work, I am thoroughly impresses. Do you do this for a living?

Last edited by dinoa2; 07-16-2009 at 11:15 PM.. Reason: edited because his next response was over the top
dinoa2 is offline   Reply With Quote
Old 07-16-2009, 11:12 PM   #15
Video Game Guru

Nickerson's Profile
Join Date: Mar 2009
City: Plymouth
State: Massachusetts
Real First Name: Cory
Just Smoked: :"(
Posts: 1,050
Gameroom cash: $6051
Ring Gauge: 151
Nickerson's Icons
 
Re: The new army?

Also there will be new features such as quests and other things. Quests have huge rewards, but your army's defense is cut in half when on an expedition. Not sure if I will make each quest only doable by 1 person, or if every one person can do ever quest once. Meaning if quests can only be completed once, if Glock were to complete the quest, then no one else may do that specific quest.

Rewards will be great though, some only findable men really strong, gold, weapons, etc.
Nickerson is offline   Reply With Quote
Reply

Bookmarks

Tags
army

Go Back   Puff Cigar Discussion Forums > Non Cigar Related Specialty Forums > Everything But Cigars > Gamers Forum

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On





All times are GMT -4. The time now is 07:28 PM.


© 2009 by Puff Enterprises. All rights reserved. Puff Cluster hosted by Hostway.
Terms of Service - Privacy Policy