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This is a discussion on The new army? within the Gamers Forum forums, part of the Everything But Cigars category; The new army whats going to change ? any news?...
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#1 |
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Allways a Young Fish
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The new army?
The new army whats going to change ? any news?
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Really that's a cigar in my pocket, honest...... |
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#2 |
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Evolving Lead Puffer Fish
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Re: The new army?
whatcha talking about Bill, did I miss something? maybe soul edge is ready to surrender
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#3 | |
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Goin to "THE SWAMP"
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Re: The new army?
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Thats it we are going to quit, keep hoping. ![]() On a more serious note it seems that the army will be reset in the near future, Nickerson is working with joncaputo on the details and I heard rumors of contest being run after it is reset.
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Fight the Resistance. Join the SOUL EDGE Army. |
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#4 |
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Administrator
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Re: The new army?
Nickerson has all the answers
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Check out our new iPhone Cigar Application! |
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#5 |
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Evolving Lead Puffer Fish
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Re: The new army?
can we trust a soul edger??
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#6 |
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Contributor
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Re: The new army?
dammit just when I had gotten the hang of it LOL
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The faster you go, the more you see. |
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#7 |
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Full grown Puffer Fish
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Re: The new army?
What, I worked my ass off to get my army where it is!!!!!
Is this Nickerson's response to getting his ass kicked by Glock?
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Put that in your pipe and smoke it!
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#8 |
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Leading Puffer Fish
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Re: The new army?
My suggestions:
1). We need to make the turns quicker than 1 hr 2). Have a 50k or so cap on troop size 3). Make it Less than 25 gold during the turn period 4). Make the spies actually do something (LOL) 5). Reset it 1x every 1-2 months to keep it fresh |
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#9 |
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he that puffeth
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Re: The new army?
Thats the key part - make the reset schedule clear to all, so the players can scale their growth/tactics accordingly. Maybe 3 months or 6 months, enough time to do the dirty etc etc.
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Ron aka RJ aka RJPuffs -- Old age isn't too bad, when you consider the alternative. |
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#10 | |
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Full grown Puffer Fish
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Re: The new army?
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I'm ok with periodic resets as long as the length of each game and objectives are posted at the start. I think if there is a time limit there's no need for a size cap - plus I'd imagine that largest army would be one of the objectives. Although long matches do have their benifits, I'm starting to learn things now that I never would have learned if the game was reset after a month or two. The game changes as your army gets more mature. What does "Less than 25 gold during the turn period" mean? Does Lost History get 25 gold each turn? We only get 10? I never used spies. Glock23 has been using them very proficiently for our nation - maybe he'd be willing to share how to make them work. Anyway, here's a couple of my own suggestions: 1) Give the nations some sort of personal significance, and maybe add one or two nations if there's enough interest. You could maybe base the nations off different forum interests (for example I know there's a lot of pipe smokers in the army game, they might like to form a nation). Or if it's easier maybe just do it by geography or something. I believe the game has the option to set the number of nations and their names and everything. Maybe even let each nation choose what their natural advantages will be. 2) Make multiple objectives, kind of like how the Tour de France has the yellow, green, and polka dot jerseys. We could make different goals in the game for both nations and individuals. Largest and richest are the two obvious ones, but you could also give awards for the nation/village who kills the most enemies over the course of the game, or the village who sacrifices the most for the good of his nation and stuff like that. If we do reset the game every few months we could even have different objectives from round to round. Anyway if we do it right, everyone will have something to aim for.
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Put that in your pipe and smoke it!
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#11 | |
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Video Game Guru
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Re: The new army?
Quote:
2. No cap on troop size since the troop system will be different. Some men are cheaper than others, but are weaker. Still working out the details for nation and men but I will post after this. 3. No more turn system. Just gold. You hire more men with your gold and/or buy weapons. 4. First ver of the game I don't think I'm going to include spies, however there is a rating system so you can see how good a person is if you want to challenge them. 5. Resets will be set via admin panel. Default is 3 months. |
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#12 |
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Video Game Guru
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Re: The new army?
Still working out details on how gold is generated but, I think I will have miners for hire. You can either higher men to help defend and attack, or miners to bring in additional money per turn. Should give some nice strategy. Do you mass miners for fast cash leaving yourself open to attacks? Or do you set up a good fast defense to defend yourself, then work on getting miners? Strategy is the key, so is balanced. Probably best to not focus on a single one but keep both even.
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#13 |
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Video Game Guru
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Re: The new army?
How do you think the unit statistics and nation bonuses look? The statistics are based on how good the troop is and the bonuses of that troop are based on what they are. For example, a battering ram is used for attack only and is really powerful, thus the high attack and no defense. The catapult is the exact opposite, it is an immobile defensive unit. Orcs are cheap but aren't too strong, same thing with Rohan men and Hobbits. Cavalry and riders are used for offensive attacks and thus they aren't very good defensive. Dwarf men cost 50% more since they are greedy, but Dwarves are very good miners, thus their income bonus helps negate that increased cost of men. Archers are primarily used for defense thus the high defense and low attack, and swordsmen are meant for attacking so they are just the opposite. Axemen and spearmen are in the middle.
The nation bonuses for each nation should give them a 75% advantage. Some like the dwarves gain 125%, but the men cost 50% more lowering it to 75%. This is true with some others who have negative stats as well. The bonuses they recieve are based on actual facts from the book. Such as Mordor's increadable defensive bonus, since they live in a land of volcanos and ash which is difficult for men to coap in and they are surounded with mountains and have big iron walls and gates plus the Eye of Sauron to help see coming attacks. I think I may give some bonuses to the 'big' or 'ultimate' men for each nation. Such as immortality for Nazguls (0% chance of dying in battle), and extra strong for Oliphants and Ents (very low percent chance to die). Let me hear some opinions and ideas! Gondor: Attack +25%, Defense +35%, Income +15% -Hobbit: Attack: +2, Defense: +7, Cost: 9 -Gondor Swordsman: Attack: +16, Defense: +10, Cost: 26 -Gondor Longbow Archer: Attack: +8, Defense: +30, Cost: 38 -Gondor Ranger: Attack: +28, Defense: +27, Cost: 55 -Gondor Rider: Attack: +55, Defense: +10, Cost: 65 -Knight of Gondor: Attack: +50, Defense: +50, Cost: 100 -Catapult: Attack: 0, Defense: +120, Cost: 120 -Númenórean: Attack: +130, Defense: +10, Cost: 140 Rohan: Attack +35%, Defense +65%, Income -20% -Hobbit: Attack: +2, Defense: +7, Cost: 9 -Rohirrim Swordsman: Attack: +14, Defense: +5, Cost: 19 -Rohirrim Longbow Archer: Attack: +6, Defense: +22, Cost: 28 -Rohirrim Ranger: Attack: +22, Defense: +20, Cost: 42 -Rohirrim Rider: Attack: +65, Defense: +0, Cost: 65 -Knight of Rohan: Attack: +40, Defense: +40, Cost: 80 -Catapult: Attack: 0, Defense: +120, Cost: 120 -Ent of Fangorn: Attack: +90, Defense: +110, Cost: 180 Lothlórien: Attack +25%, Defense +50% -Hobbit: Attack: +2, Defense: +7, Cost: 9 -Elven Blade: Attack: +20, Defense: +6, Cost: 26 -Elven Longbow Archer: Attack: +4, Defense: +34, Cost: 38 -Elven Ranger: Attack: +30, Defense: +30, Cost: 60 -Elven Lord: Attack: +22, Defense: +52, Cost: 74 -Eagles: Attack: +60, Defense: +20, Cost: 80 -Catapult: Attack: 0, Defense: +120, Cost: 120 -Great Eagle: Attack: +120, Defense: 0, Cost: 120 Erebor: Income +125%, men cost +50% more -Hobbit: Attack: +2, Defense: +7, Cost: 13 -Dwarf Swordsman: Attack: +18, Defense: +8, Cost: 39 -Dwarf Crossbow Archer: Attack: +6, Defense: +32, Cost: 57 -Dwarf Axeman: Attack: +42, Defense: +16, Cost: 87 -Dwarf Spearman: Attack: +24, Defense: +42, Cost: 99 -Battering Ram: Attack: +120, Defense: 0, Cost: 180 -Catapult: Attack: 0, Defense: +120, Cost: 180 -Mountain Troll: Attack: +120, Defense: +20, Cost: 210 Mordor: Defense +75% -Orc Swordsman: Attack: +6, Defense: +3, Cost: 9 -Orc Archer: Attack: +4, Defense: +8, Cost: 12 -Uruk-hai Swordsman: Attack: +14, Defense: +8, Cost: 18 -Uruk-hai Archer: Attack: +10, Defense: +18, Cost: 28 -Cave Troll: Attack: +40, Defense: +4, Cost: 44 -Fell Beast: Attack: +30, Defense: +30, Cost: 60 -Black Númenórean: Attack: +8, Defense: +62, Cost: 70 -Nazgul: Attack: +100, Defense: +50, Cost: 150 Rhûn: Attack +40%, Defense +35% -Easterling Swordsmans: Attack: +10, Defense: +3, Cost: 12 -Easterling Archer: Attack: +6, Defense: +16, Cost: 22 -Easterling Axemen: Attack: +22, Defense: +6, Cost: 28 -Khand Barbarian: Attack: +20, Defense: +18, Cost: 38 -Khand Viking: Attack: +28, Defense: +14, Cost: 42 -Wraith: Attack: +5, Defense: +38, Cost: 43 -Wainrider: Attack: +42, Defense: +8, Cost: 50 -Fire Drake: Attack: +80, Defense: +80, Cost: 160 Isengard: Attack + 75%, Defense -50% -Goblin: Attack: +2, Defense: +2, Cost: 4 -Orc Swordsman: Attack: +6, Defense: +3, Cost: 9 -Orc Archer: Attack: +4, Defense: +8, Cost: 12 -Uruk-hai Swordsman: Attack: +14, Defense: +8, Cost: 18 -Uruk-hai Archer: Attack: +10, Defense: +18, Cost: 28 -Warg Rider: Attack: +30, Defense: +15, Cost: 45 -Werewolf: Attack: +20, Defense: +40, Cost: 60 -Balrog: Attack: +150, Defense: -20, Cost: 125 Haradwaith: Attack +50%, Defense: +50%, Income: -25% -Haradrim Swordsman: Attack: +8, Defense: +4, Cost: 12 -Haradrim Archer: Attack: +6, Defense: +13, Cost: 19 -Haradrim Axeman: Attack: +18, Defense: +10, Cost: 28 -Haradrim Spearman: Attack: +12, Defense: +22, Cost: 34 -Wraith: Attack: +5, Defense: +38, Cost: 43 -Haradrim Cavalry: Attack: +45, Defense: +10, Cost: 55 -Corsairs of Umbar: Attack: +40, Defense: +30, Cost: 70 -Oliphaunt: Attack: +120, Defense: +40, Cost: 160 |
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#14 |
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Evolving Lead Puffer Fish
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Re: The new army?
I can see you are putting some thought and effort into this and I appreciate that.
I dont have any bright ideas yet for you but one small feature, if possible. instead of smack talking in this gamers forum, would it be possible to have some smack talk within the game itself?? ( you know like when I toast some poor soul edger, I can talk trash to him--sorry I couldn't help myself there) also I like the internal nation forum so you can talk only to your brother villagers damn Cory, forget my first praise, you are making this your life work, I am thoroughly impresses. Do you do this for a living? Last edited by dinoa2; 07-16-2009 at 11:15 PM.. Reason: edited because his next response was over the top |
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#15 |
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Video Game Guru
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Re: The new army?
Also there will be new features such as quests and other things. Quests have huge rewards, but your army's defense is cut in half when on an expedition. Not sure if I will make each quest only doable by 1 person, or if every one person can do ever quest once. Meaning if quests can only be completed once, if Glock were to complete the quest, then no one else may do that specific quest.
Rewards will be great though, some only findable men really strong, gold, weapons, etc. |
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